UE5 Environment (WIP) - Mystery Island
assets modeled with Maya, ZBrush, and Substance Painter and used within the story

assets modeled with Maya, ZBrush, and Substance Painter and used within the story

The island layout is all generated using World Machine. Red line is a path to the cave and the green is where I will have the vegetation growing.

The island layout is all generated using World Machine. Red line is a path to the cave and the green is where I will have the vegetation growing.

Visual planning and layout in UE

Visual planning and layout in UE

Meanwhile, between projects, I have been exploring environments within Unreal Engine 5 (UE5). To start my journey in real-time, I enrolled in online classes with RebelWay. An instructor taught me how to build an environment, starting with strategic planning using simple blocks, progressing through creating environments in World Machine, and finally importing assets to construct a narrative-driven environment. I named this project "Mysterious Island," inspired by its eerie emptiness that has no signs of life, giving the impression that everyone had vanished from it. It remains a work in progress...