VITALIY BUROV
VITALIY BUROV
3D/CG Generalist- Lighting | Modeling | Texturing | Look Dev
New York, United States

About

Hey! I'm a 3D artist who brings stories to life through digital magic. You might have seen my work in shows like The Morning Show and The Orville. When I am not working, I'm usually wandering through art museums or exploring new places around the world, seeking inspiration that bridges past and present. I enjoy blending traditional techniques into my digital creations that adds depth and authenticity.

Skills

Concept DesignRendering3D Animation3D Modeling3D Printing3D VisualizationCharacter ModelingDigital SculptingTexturingUV MappingSculptingRetopologyDrawingsurfacing3D Asset PreparationModel OptimizationSet Extensionsjewelry manufacturingPhythonMaterial/ShaderSolid Fundation in ArtHard Surface ModelingLightingRiggingPhotography3D ScanningPhotoshopPBR TexturingHoudiniSubstance PainterArnoldAnimationTeamworkCommunicationColor TheoryProblem-SolvingOrganic Surface Modeling3D printingCharacter DesignEnvironment DesignmentoringMachine learningCollaborationProblem solvingcreativitySustainable designCADSpecial designUser-centered designVirtual reality (VR) platform knowlegeTeachingLook Development

Software proficiency

Maya
Maya
V-Ray
V-Ray
Arnold
Arnold
Redshift
Redshift
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
SpeedTree
SpeedTree
PTGui
PTGui
Ultimaker Cura
Ultimaker Cura
RealityCapture
RealityCapture
Sketchfab
Sketchfab
Chitubox
Chitubox
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Nuke
Nuke
Shotgun
Shotgun
Houdini
Houdini
perforce
perforce
Slack
Slack
After Effects
After Effects
R3DS Wrap
R3DS Wrap
UVLayout
UVLayout
Megascans
Megascans
Marvelous Designer
Marvelous Designer

Reel

Productions

    • TV Production
      The Orville
    • Year
      2022
    • Role
      CG Lighting Artist
    • Company
      FuseFX
    • TV Production
      The Morning Show
    • Year
      2021
    • Role
      CG Generalist
    • Company
      FuseFX
    • TV Production
      She-Hulk: Attorney at Law - Superhuman Law
    • Year
      2022
    • Role
      CG Lighting Artist
    • Company
      FuseFX
    • TV Production
      911 - Lone Star
    • Year
      2021
    • Role
      CG Generalist
    • Company
      FuseFX
    • Commercial / Advertisement
      Mercedes-Benz - Plushie
    • Year
      2020
    • Role
      CG Artist
    • Company
      Blacksmith
    • Commercial / Advertisement
      Fisher Price - Welcome Back
    • Year
      2019
    • Role
      CG Artist
    • Company
      Blacksmith
    • Commercial / Advertisement
      Macy’s - Space Station
    • Year
      2018
    • Role
      CG Artist
    • Company
      Blacksmith
    • Commercial / Advertisement
      Audi - Night Watchman
    • Year
      2018
    • Role
      CG Artist
    • Company
      Blacksmith
    • Commercial / Advertisement
      Adidas Originals - Original is never finished
    • Year
      2018
    • Role
      CG Artist
    • Company
      Blacksmith

Experience

  • Adjunct Instructor (part-time) at Nassau Community College (State University of New York)
    Garden City, NY, US
    January 2024 - December 2024

    Taught two graphic design courses, instructing 38 students in Graphic Design 1 and 3D & Video 1. Mentored students through interactive projects and hands-on teaching methods. Delivered lessons on design principles, layout, and digital content creation using Autodesk Maya and Adobe Creative Cloud.

  • CG Generalist/Lighting at Technicolor (Digital Media)
    Manhattan, NY, US
    January 2023 - September 2023

    Engineered CG lighting and rendering for high-end advertising campaigns using Maya and Houdini with Arnold, including projects like Nissan: Endless Performance, Meta Quest 3, and Zillow. Collaborated with VFX teams to develop visual sequences and streamline asset workflows. Executed 3D asset creation, from modeling to look development, rigging to animation, ensuring high-quality standards while meeting tight deadlines. Contributed to scene assembly in Unreal Engine 5 for project development on the Sphere Experience Chicago.

  • CG/Realtime Artist at Freelance
    April 2020 - January 2023

    - Apple, inc. (marketing & communication)

    - Mousetrappe, inc.

    - deltaromeo.tv (post-production & VFX)

    - Brigade (post-production)

    - SequinAR (Virtual Production and Augmented Reality solutions)

  • CG Generalist/Lighting at FuseFX (VFX)
    May 2021 - July 2022

    Created photorealistic lighting for 'The Orville' using Vray/Redshift with Maya, as well as developed 3D models and lighting for set extensions in 'The Morning Show' and '911 - Lone Star'. Contributed to digital set design and CG lighting for 'She-Hulk'. Generated high-quality 3D models and textures, collaborated remotely with supervisors and VFX teams, and delivered CG renders in a timely manner for 'The Rookie', 'The Company You Keep', 'Raised by Wolves' and more.

  • CG Artist at Blacksmith
    April 2018 - March 2020

    Collaborated with senior VFX and company team to enhance VFX capabilities, contributing to the success of high-profile projects such as PlayStation Play Fearlessly, Audi A7 Night Watchman, and Adidas Originals POD System. Utilized real-life references to develop characters for the Fisher-Price Welcome Back commercial and executed complex CG work across multiple projects. Responsible for modeling and texturing tasks based on concept art, working closely with the VFX Supervisor to determine the feasibility of assets for Rigging, Animation, and other departments down the pipeline. Adapted and revised assets as necessary for a live action VFX project.

  • 3D Specialist/Digital Manufacturing at Freelance
    September 2015 - January 2019

    - Autodesk (Software company)

    - Coach (luxury handbag manufacturer)

    - Glad Jewelry (Jewelry manufacturer)

    - G. Daniloff (Jewelry manufacturer)

    - 3dp4e.com (Digital manufacturer)

    - Ryan Kittleson (Digital manufacturer)

    - Sunham Home Fashions (Furniture retail company)

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