VITALIY BUROV
VITALIY BUROV
Generalist- CG Lighting | 3D Modeling | Texturing | Look Dev
New York, United States

About

Results-driven Creative seeking new opportunities in freelance or permanent positions. Portfolio includes award-winning work for The Morning Show and The Orville, with proven ability to optimize workflows and deliver AAA-quality assets across VFX and real-time platforms.

Skills

Concept DesignRendering3D Animation3D Modeling3D Printing3D VisualizationCharacter ModelingDigital SculptingTexturingUV MappingSculptingRetopologyDrawingsurfacing3D Asset PreparationModel OptimizationSet Extensionsjewelry manufacturingPhythonMaterial/ShaderSolid Fundation in ArtHard Surface ModelingLightingRiggingPhotography3D ScanningPhotoshopPBR TexturingHoudiniSubstance PainterArnoldAnimationTeamworkCommunicationColor TheoryProblem-SolvingOrganic Surface Modeling3D printingCharacter DesignEnvironment DesignmentoringMachine learningCollaborationProblem solvingcreativitySustainable designCADSpecial designUser-centered designVirtual reality (VR) platform knowlegeTeachingLook Development

Software proficiency

Maya
Maya
V-Ray
V-Ray
Arnold
Arnold
Redshift
Redshift
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
SpeedTree
SpeedTree
PTGui
PTGui
Ultimaker Cura
Ultimaker Cura
RealityCapture
RealityCapture
Sketchfab
Sketchfab
Chitubox
Chitubox
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Nuke
Nuke
Shotgun
Shotgun
Houdini
Houdini
perforce
perforce
Slack
Slack
After Effects
After Effects
R3DS Wrap
R3DS Wrap
UVLayout
UVLayout
Megascans
Megascans
Marvelous Designer
Marvelous Designer
Keyshot
Keyshot
MoI3D
MoI3D
Rhinoceros
Rhinoceros
Illustrator
Illustrator
Multiscatter
Multiscatter
Premiere
Premiere
DeltaGen
DeltaGen
InDesign
InDesign
Microsoft Office
Microsoft Office

Reel

Productions

    • TV Production
      The Orville
    • Year
      2022
    • Role
      CG Lighting Artist
    • Company
      FuseFX
    • TV Production
      The Morning Show
    • Year
      2021
    • Role
      CG Generalist
    • Company
      FuseFX
    • TV Production
      She-Hulk: Attorney at Law - Superhuman Law
    • Year
      2022
    • Role
      CG Lighting Artist
    • Company
      FuseFX
    • TV Production
      911 - Lone Star
    • Year
      2021
    • Role
      CG Generalist
    • Company
      FuseFX
    • Commercial / Advertisement
      Mercedes-Benz - Plushie
    • Year
      2020
    • Role
      CG Artist
    • Company
      Blacksmith
    • Commercial / Advertisement
      Fisher Price - Welcome Back
    • Year
      2019
    • Role
      CG Artist
    • Company
      Blacksmith
    • Commercial / Advertisement
      Macy’s - Space Station
    • Year
      2018
    • Role
      CG Artist
    • Company
      Blacksmith
    • Commercial / Advertisement
      Audi - Night Watchman
    • Year
      2018
    • Role
      CG Artist
    • Company
      Blacksmith
    • Commercial / Advertisement
      Adidas Originals - Original is never finished
    • Year
      2018
    • Role
      CG Artist
    • Company
      Blacksmith

Experience

  • Adjunct Instructor (part-time) at Nassau Community College (State University of New York)
    Garden City, NY, US
    January 2024 - December 2024

    Taught two graphic design courses, instructing 38 students in Graphic Design 1 and 3D & Video 1. Mentored students through interactive projects and hands-on teaching methods. Delivered lessons on design principles, layout, and digital content creation using Autodesk Maya and Adobe Creative Cloud.

  • CG Generalist/Lighting at Technicolor (Digital Media)
    Manhattan, NY, US
    January 2023 - September 2023

    Engineered CG lighting and rendering for high-end advertising campaigns using Maya and Houdini with Arnold, including projects like 𝘕𝘪𝘴𝘴𝘢𝘯: 𝘌𝘯𝘥𝘭𝘦𝘴𝘴 𝘗𝘦𝘳𝘧𝘰𝘳𝘮𝘢𝘯𝘤𝘦, 𝘔𝘦𝘵𝘢 𝘘𝘶𝘦𝘴𝘵 3, and 𝘡𝘪𝘭𝘭𝘰𝘸. Collaborated with VFX teams to develop visual sequences and optimize asset workflows, ensuring seamless integration across multiple software platforms. Executed end-to-end 3D asset creation, from modeling to look development, rigging to animation, managing complex asset pipelines while maintaining high-quality standards under tight production deadlines. Contributed to cutting-edge real-time visualization through scene assembly in Unreal Engine 5 for 𝘚𝘱𝘩𝘦𝘳𝘦 𝘌𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦 𝘊𝘩𝘪𝘤𝘢𝘨𝘰.

  • CG/Realtime Artist at Freelance
    April 2020 - January 2023

    Led high-profile digital asset optimization and development projects for major entertainment and technology companies. Specialized in real-time 3D asset creation and optimization, achieving consistent performance benchmarks across multiple platforms. Established efficient workflows for converting legacy assets to new rendering systems, with particular focus on topology optimization and texture refinement. Developed comprehensive asset libraries for VR/AR experiences and commercial productions, implementing standardized quality control processes. Demonstrated expertise across diverse rendering pipelines including Redshift, Unreal Engine 5, and Sketchfab, while maintaining high visual fidelity and performance standards.

    Notable Clients & Projects:

    Apple, Inc. (Marcom) - Asset Library Optimization & Real-time 3D

    Brigade & DeltaRomeo.tv - Automotive Visualization & Commercial Production

    SequinAR - VR/AR Asset Development

    Mousetrappe Media - Character Asset Pipeline for Marvel's Avengers

  • CG Generalist/Lighting at FuseFX (VFX)
    May 2021 - July 2022

    Spearheaded photorealistic lighting for 𝘛𝘩𝘦 𝘖𝘳𝘷𝘪𝘭𝘭𝘦: 𝘕𝘦𝘸 𝘏𝘰𝘳𝘪𝘻𝘰𝘯𝘴, delivering 18+ complex shots within a 3-month timeline using Vray/Redshift with Maya. Implemented robust pipeline integration and collaborating with VFX artists to seamlessly incorporate Houdini simulations into Maya for interactive lighting, particularly for spacecraft in space and sky environment sequences. Orchestrated comprehensive AOV renders and provided strategic consultation on render passes to compositing team, enabling enhanced creative control in post-production. Developed 3D models and lighting for set extensions in 𝘛𝘩𝘦 𝘔𝘰𝘳𝘯𝘪𝘯𝘨 𝘚𝘩𝘰𝘸 and 911: 𝘓𝘰𝘯𝘦 𝘚𝘵𝘢𝘳. Demonstrated exceptional initiative on 𝘚𝘩𝘦-𝘏𝘶𝘭𝘬: 𝘈𝘵𝘵𝘰𝘳𝘯𝘦𝘺 𝘢𝘵 𝘓𝘢𝘸 by designing and implementing 3D critical assets for set dressing and environment enhancement, including CG lighting setups, completed within a challenging 2-day deadline to support team objectives. Generated high-quality 3D models and textures, collaborated with supervisors and VFX teams, and delivered CG renders in a timely manner for 𝘛𝘩𝘦 𝘙𝘰𝘰𝘬𝘪𝘦, 𝘛𝘩𝘦 𝘊𝘰𝘮𝘱𝘢𝘯𝘺 𝘠𝘰𝘶 𝘒𝘦𝘦𝘱, 𝘙𝘢𝘪𝘴𝘦𝘥 𝘣𝘺 𝘞𝘰𝘭𝘷𝘦𝘴 and more.

  • CG Artist at Blacksmith
    April 2018 - March 2020

    Collaborated with senior VFX, the company Partners, and team to enhance VFX capabilities, contributing to the success of high-profile projects such as 𝘗𝘭𝘢𝘺𝘚𝘵𝘢𝘵𝘪𝘰𝘯 𝘗𝘭𝘢𝘺 𝘍𝘦𝘢𝘳𝘭𝘦𝘴𝘴𝘭𝘺, 𝘈𝘶𝘥𝘪 𝘈7- 𝘕𝘪𝘨𝘩𝘵 𝘞𝘢𝘵𝘤𝘩𝘮𝘢𝘯, and 𝘈𝘥𝘪𝘥𝘢𝘴 𝘖𝘳𝘪𝘨𝘪𝘯𝘢𝘭𝘴 𝘗𝘖𝘋 𝘚𝘺𝘴𝘵𝘦𝘮. Digitally recreated 20 physical toys with optimized topology and UVs for the 𝘍𝘪𝘴𝘩𝘦𝘳~𝘗𝘳𝘪𝘤𝘦: 𝘞𝘦𝘭𝘤𝘰𝘮𝘦 𝘉𝘢𝘤𝘬 commercial campaign, delivering production-ready 3D models within a 3-week timeline. Developed Python tools to streamline production workflow across modeling, UVs, texturing, rigging, lighting, and PBR shader building in Arnold, facilitating seamless file sharing between Maya and Houdini. Responsible for modeling, texturing, rigging and animation tasks based on concept art, working closely with the VFX Supervisor or Nuke Compositors to determine the feasibility of assets for Rigging, Animation, and other departments down the pipeline. Adapted and revised assets as necessary for live footage integration, with expertise in look development and cross-departmental asset optimization.

  • 3D Specialist/Digital Manufacturing at Freelance
    September 2015 - January 2019

    Delivered end-to-end 3D visualization solutions and digital manufacturing expertise for industry leaders. Specialized in transforming 2D concepts into production-ready 3D assets, achieving 95% client approval rates. Developed automated workflows and comprehensive visualization services from concept to final delivery, reducing production timelines by 30% while maintaining exceptional quality standards. Optimized workflows across luxury retail, jewelry manufacturing, and consumer products sectors through customized digital solutions and streamlined processes.

    Notable Clients & Projects:

    Autodesk, Inc. - Marketing Asset Development & Infographics

    Coach, Inc. - Digital Product Visualization

    Glad Jewelry & G. Daniloff - Jewelry Design & Manufacturing

    3dp4e.com - 3D Print Production

    Ryan Kittleson, LLC - Client-Focused 3D Solutions

    Sunham Home Fashions - 3D Animation & Commercials

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