Hey! I'm a 3D artist who brings stories to life through digital magic. You might have seen my work in shows like The Morning Show and The Orville. When I am not working, I'm usually wandering through art museums or exploring new places around the world, seeking inspiration that bridges past and present. I enjoy blending traditional techniques into my digital creations that adds depth and authenticity.
Taught two graphic design courses, instructing 38 students in Graphic Design 1 and 3D & Video 1. Mentored students through interactive projects and hands-on teaching methods. Delivered lessons on design principles, layout, and digital content creation using Autodesk Maya and Adobe Creative Cloud.
Engineered CG lighting and rendering for high-end advertising campaigns using Maya and Houdini with Arnold, including projects like Nissan: Endless Performance, Meta Quest 3, and Zillow. Collaborated with VFX teams to develop visual sequences and streamline asset workflows. Executed 3D asset creation, from modeling to look development, rigging to animation, ensuring high-quality standards while meeting tight deadlines. Contributed to scene assembly in Unreal Engine 5 for project development on the Sphere Experience Chicago.
- Apple, inc. (marketing & communication)
- Mousetrappe, inc.
- deltaromeo.tv (post-production & VFX)
- Brigade (post-production)
- SequinAR (Virtual Production and Augmented Reality solutions)
Created photorealistic lighting for 'The Orville' using Vray/Redshift with Maya, as well as developed 3D models and lighting for set extensions in 'The Morning Show' and '911 - Lone Star'. Contributed to digital set design and CG lighting for 'She-Hulk'. Generated high-quality 3D models and textures, collaborated remotely with supervisors and VFX teams, and delivered CG renders in a timely manner for 'The Rookie', 'The Company You Keep', 'Raised by Wolves' and more.
Collaborated with senior VFX and company team to enhance VFX capabilities, contributing to the success of high-profile projects such as PlayStation Play Fearlessly, Audi A7 Night Watchman, and Adidas Originals POD System. Utilized real-life references to develop characters for the Fisher-Price Welcome Back commercial and executed complex CG work across multiple projects. Responsible for modeling and texturing tasks based on concept art, working closely with the VFX Supervisor to determine the feasibility of assets for Rigging, Animation, and other departments down the pipeline. Adapted and revised assets as necessary for a live action VFX project.
- Autodesk (Software company)
- Coach (luxury handbag manufacturer)
- Glad Jewelry (Jewelry manufacturer)
- G. Daniloff (Jewelry manufacturer)
- 3dp4e.com (Digital manufacturer)
- Ryan Kittleson (Digital manufacturer)
- Sunham Home Fashions (Furniture retail company)