checking the Maya skinPaint vitality on the rig
Video turntable showcasing the texture, UVs, and topology
Sharky was one of my client's projects a few years back. It was modeled as part of other character set for cinematics in HD Poker Online Games. First, it was modeled in ZBrush from a concept, retopology, rigging, and rendering was done in Maya. These days, I am continuously working with the shark making cool stills that are not part of the original purpose.